With a sigh of relief, my meeting with the legendary spy and director of the world's largest secret organization came to an end.
Somehow, everything went smoothly, so to speak. Nick Fury and the "Marveler" had their first contact, and it's safe to say they got along "well."
"It wasn't as bad as I imagined..."
He probably sees me as some kind of intruder. I'm sure he's already thinking about how to find a way to track me down, kick me off the planet, or lock me up in some lab. But unfortunately for him, he won’t succeed, even if he tries until his last breath. After all, we're not even in the same universe.
When Fury finally realizes he won’t be able to find me, he’ll likely put all his effort into stopping the sales of the Castlevania game, or at least try to hide its information from the general public.
"Can Nick Fury hide Castlevania and my future games from the public?" I asked the system, a little concerned.
[If Nick Fury decides to use all of SHIELD’s power and influence, it is theoretically possible to remotely access about 98% of the country’s electronic devices and conceal information related to Castlevania’s page, preventing the public from learning about the game.]
"Not blocking it from the internet, but directly from computers?"
[Yes, it’s impossible to remove the game from the internet, but Nick Fury could block direct access to game information on computers and mobile devices. This would make it more difficult, or even impossible, for people to receive news about your future games.]
"What the he—"
My career as a game developer had barely started, and it could end at any moment. I really hope that paranoid spy isn’t that extreme just yet. If that happened, it would basically be the end of my career.
"Is there any way to prevent this?" I asked, trying to calm myself down.
[Recommended items:
1. Virtual Immunity Card – 10,000 points
Description: When used, this card makes your game completely immune to any blocking or virtual concealment attempts, ensuring its continued presence and visibility on the internet. The card's effects last for 7 days.
2. Advanced Virtual Immunity Card – 30,000 points
Description: When used, this card makes your game completely immune to any blocking or virtual concealment attempts, ensuring its continued presence and visibility on the internet. The card's effects last for 15 days.
3. Supreme Virtual Immunity Card – 180,000 points
Description: This card grants absolute immunity to your game against any blocking or virtual concealment attempts. It ensures that your game page remains unchanged and visible on the internet. The card's effects last for 60 days.
4. Infinite Virtual Immunity Card – 10,000,000 points
Description: When used, this card grants your game permanent immunity against any blocking or virtual concealment attempts. It ensures that your game page is always available to all users. The effect of this card is permanent.]
Looking at the list of urgently needed items, I was shocked by their absurd prices.
The item that caught my attention the most was the "Infinite Virtual Immunity Card" since it would completely solve my problem, but 10 million points was still a distant dream for me.
If the advertisement worked, I could expect to earn a good amount of points in the next few hours, which gave me a bit of hope.
"If I’m lucky, I might earn enough points to at least buy the basic Virtual Immunity Card."
I decided to leave the Workshop, but just as I was walking away, the system sent me a notification.
[You have 999+ notifications. Would you like to view them?]
I stopped in my tracks, surprised.
"Yes...?" I responded hesitantly.
[Your game was successfully sold. You earned $9 and 5 points.]
[Your game was successfully sold. You earned $9 and 5 points.]
[Your game was successfully sold. You earned $9 and 5 points.]
[Your game was successfully sold. You earned $9 and 5 points.]
[Your game was successfully sold. You earned $9 and 5 points.]
[Your game was successfully sold. You earned $9...]
....
[You received 100 points for selling your game to a high-level individual.]
[You received 100 points for selling your game to a high-level individual.]
[You received 100 points for selling your game to a high-le...]
Silence.
My surprise turned into pure shock.
There was an absolutely absurd amount of notifications. 999+? It should be 99999+.
I took a deep breath, giving myself a few precious seconds to regain my composure.
"System, please open the game profile," I requested, trying to keep any trace of agitation out of my voice.
[Name: Castlevania: Symphony of the Night
Steam Rating: ★★★★★
Approval: Very Positive (100% out of 1,790 reviews)
Total Sales: 346,943
Current Players: 274,608
Players Who Finished the Game: 97
Players Who Achieved the Perfect Ending: 15
....
Total Sales Revenue: $2,782,487
(Withdraw)
System Points: 1,964,875]
A mix of surprise and joy swirled inside me as I processed the sheer number of sales.
"Over 300,000? I didn’t expect that ad card to be this effective!" I exclaimed, still somewhat stunned.
I watched as my points count continued to climb rapidly.
Seconds ago, I was worried about lacking points, but in the blink of an eye, I had nearly 2 million points.
"It's almost like winning the lottery!"
Happy with my sudden fortune, I looked at the Workshop door, which hadn't closed yet, and stepped back inside.
Immediately, I opened the Multiverse Store and, without hesitation, bought the item I needed the most—the Supreme Virtual Immunity Card.
Even though I had 1.9 million points, it still hurt to spend 180,000. But it was for a good cause.
"System, use the immunity card!"
Just like when I used the advertisement card, the immunity card simply vanished from my hand. I suppose it was used successfully.
With Supreme Virtual Immunity, I was safe for the next two months. I didn’t need to worry about SHIELD or anyone else interfering with my game sales.
After lifting that weight off my shoulders, I shifted my focus to the item I had marked as my next goal.
[Item: Artificial Intelligence: J.A.R.V.I.S.
Description: Originally a natural language computer system, J.A.R.V.I.S. has evolved to the highest level of AI. It can bypass all virtual security barriers in the world.
Unauthorized tale usage: if you spot this story on Amazon, report the violation.
Warning: To use J.A.R.V.I.S., a digital device such as a phone, computer, or similar is required.]
A small metallic card floated before me. This was a goal I expected to take at least a month to achieve, yet, surprisingly, it took less than an hour.
I felt a bit overwhelmed, but in the end, I could only be grateful.
"And how should I use it?" I asked.
[Would you like to integrate the AI: Jarvis into the system’s network?
Warning: The system-managed network connects to the entire internet of the Multiverse.]
"Will it unlock more Marvel universes?"
That way, I can earn even more points. Not to mention, I’m extremely interested in the X-Men and Fantastic Four universes.
[Yes, the universe list function will be unlocked.]
"Then integrate Jarvis into the system’s network!"
[Integrating AI: Jarvis into the Multiversal Internet Network of the System]
[1%... 32%... 58%... 64%... 83%... 100%]
[Jarvis has been successfully connected to the Multiverse.]
(Author's Note: Just to clarify, the MC didn’t necessarily need to buy Jarvis to connect to the Multiverse. It was just the fastest way. If he had upgraded the system to a certain level, he would still have access to the universe list.)
"Jarvis?" I called hesitantly.
"I'm listening, sir." Jarvis responded.
The voice was identical to the one from the movie—extremely pleasant to hear.
"What can you do, Jarvis?"
At one point, Tony Stark claimed that Jarvis had surpassed any other artificial intelligence, managing more businesses than anyone except Pepper.
"My capabilities include: Accurate data analysis, statistical modeling, data mining, machine reading..." The list was endless.
Honestly, I barely understood anything he was saying, but suddenly, something caught my attention.
"Predictive Analysis? How does that work?" I asked.
"Using past and present data, it is possible to predict future events with 73.4% accuracy. If it involves natural disasters, the accuracy may drop to 35.6%."
"Dude, that's amazing."
It really was. Now I understand why Tony Stark valued Jarvis so much.
"Tony Stark was truly ingenious to create you," I commented.
"I believe there is a misunderstanding, sir. I was created by the system, not by Tony Stark. Additionally, my abilities surpass those of the Jarvis he created," he explained.
I fell silent.
"I apologize if that sounded arrogant," Jarvis added.
"It's fine. After all, you really are better. Can you help me create games?" That’s the most important thing.
"Yes. I am an assistant, so I can help with many tasks. Game development is one of them," he replied.
"Perfect. But first... open the universe list!"
[Universe List:
1 - Marvel Cinematic Universe.
2 - ?????? - Price: 5 million Points.
3 - ?????? - Price: ?????
4 - ?????? - Price: ?????
5 - ?????? - Price: ???...]
My emotions have been like a roller coaster today. First, I feel poor, then rich, and now poor again. After all, 5 million is still way beyond my current budget. Just imagining the price of the other universes makes me nervous.
"If I use one or two more ad cards..."
After thinking carefully, I decided it wouldn’t be wise to use the ad card in such a short period.
"Twice a week should be enough... Now, Jarvis, please purchase some items from the store that can help me with Outer Wilds."
Knowing that Jarvis was connected to the system’s network, I decided to check if he could access the system store directly.
"Understood. Please wait a moment."
A few seconds passed before a screen appeared in front of me.
[Do you want to complete the purchase?
Items:
Advanced VR Programming - 500,000 points
Advanced VR Game Designer - 350,000 points
Advanced VR Art Designer - 180,000 points
Sky Engine Upgrade: MultiSky - 100,000 points
Advanced Artificial Intelligence (NPC) - 350,580 points
High-Level Voice Pack - 40,500 points
Total Price: 1,421,080 points.]
Looking at all these points, my heart ached. However, even with my heart bleeding, I decided to proceed.
"It's painful, but necessary."
Fortunately, I still have plenty of points left.
Suddenly, a powerful headache hit me. It felt like a freight train had crashed into my skull, and my legs became so weak that I collapsed to the ground.
"What's happening? System!" I shouted as my head felt like it was short-circuiting.
[Acquiring too much advanced knowledge at once can cause a brief cerebral overload.]
"Is there a way to prevent this?"
[By improving brain computation. Recommendation:
Accelerated Thinking - 800 points
Superior Comprehension - 1,000 points]
"Buy them all!" I exclaimed to the system.
[Accelerated Thinking: Doubles thought processing speed.]
[Superior Comprehension: Significantly enhances brain comprehension ability.]
As soon as I acquired the upgrades, the headache stopped.
After calming down, I decided to check the items I purchased.
[Item: MultiSky
Description: The latest and most powerful version of the Sky Engine. All previous deficiencies have been eliminated, making it a truly omnipotent engine.]
[Item: Advanced Artificial Intelligence (NPC)
Description: An AI specifically designed for games. Its level of awareness is close to that of a human.]
[Item: High-Level Voice Pack
Description: A set of over 30,000 unique voices that can be customized at will.]
The MultiSky was exactly what I was looking for. The old Sky was fantastic, but it still had some limitations—though few. Now, with this update, I can do much more, and much faster.
As for the AI created for NPCs, it’s essential for a VR game. It allows players to immerse themselves even more in the story and have deeper experiences.
The voice pack will also be very useful, not just for this game but for my future ones as well. Jarvis made a great decision by purchasing it.
"Any recommendations on where to spend the remaining points, Jarvis?"
"Upgrading the system would be a good idea, sir," Jarvis replied.
"Great. Then please upgrade the system for me!"
"At your service!"
[Spend 100,000 points to upgrade the system?]
"Yes."
[Upgrading System...]
[1% ....32% .....42% .....74% .....87% .....100%]
[Upgrade Complete]
[New feature unlocked.
Message Box: Players can now send compliments and feedback directly to you. You can also send gifts to your favorite players.]
Finally! I can communicate with people from other universes and even send them gifts! This way, I can bribe my players with small rewards, encouraging them to continue supporting my games in the future.
However, they have to send messages first, as I cannot initiate contact directly.
Seeing that I now have everything I need to develop Outer Wilds, I was eager to start immediately. But now that I have a lot of money, there’s something I need to do first.
"Jarvis, contact the owner and try to buy the apartment for me. Also, please reach out to an architect—I want to design a custom workshop."
I could easily move somewhere else, but this apartment is where I got the system, so it's kind of special to me.
As for creating a personal workshop, it's mainly to avoid my aunt's suspicions. After all, if she really starts suspecting something and asks seriously, I might end up telling her everything about the system.
As expected, Jarvis handled everything very quickly. Initially, the owner didn’t want to sell, but Jarvis raised the offer slightly and pointed out some flaws in the apartment. In the end, I bought it for 480,000 reais, about 70,000 above market value.
Using my budget as a base and his market analysis, Jarvis hired the best architect possible. He also contacted material suppliers and other necessary vendors.
Jarvis did an incredible and thorough job.
With the simpler tasks out of the way, it was time to develop games.
"Open the Outer Wilds model!" I ordered the system.
The walls moved apart, and the ceiling rose, plunging the environment into total darkness. Slowly, small lights appeared in the sky, followed by the sun illuminating everything around me.
One by one, planets began to take shape, along with their moons. From the ground, houses rose, forming a small village inside a crater. Trees, rocks, and the small Hearthians also appeared, but everything around me remained still, as if time itself had been frozen.
As I observed this impressive scene, a strong curiosity began to grow in me.
I had already completed the game, but playing it in full VR mode would definitely be something else.
"Jarvis, if we start now, how long until everything is finished?" I asked.
"If we put in maximum effort to create a perfect game, 13 days should be enough," Jarvis replied.
13 days? Even with the help of the system and Jarvis, game development is really challenging. And I’m not even creating it from scratch—just improving it.
"Alright, time to work!"
And so, the development of Outer Wilds began.
First, I asked Jarvis to create a holographic model of the starting planet, Timber Hearth, including both the surface and underground areas. Using this holographic model, we began slightly expanding the planet’s size.
After the expansion, it was time for MultiSky to shine. Using the 3D module editing and updating features, I started modifying everything—from textures to the way water reacted when touched. Luckily, MultiSky came with a semi-realistic physics engine, making the whole process much easier.
On the first day, we focused on improving the mechanics and visuals of Timber Hearth.
On the second and third days, we moved on to its natural satellite, the Attlerock moon.
The moon didn’t have much to it—its terrain was mostly flat except for three deep craters and Esker’s hut.
We finished modifying it quickly and moved on to the next planet, Giant’s Deep. This time, we had to work for two full days just to refine the aesthetics of the tornadoes and their effects on the planet’s ocean.
On the fourth day, we concluded that Jarvis could handle the more complex tasks, such as deepening the structures and mechanics of all planets, while I focused on the easier tasks.
Thus, I was assigned the job of integrating AI into all the NPCs. All I had to do was compile each character’s complete backstory and carefully integrate artificial intelligence into the process.
On the fifth day, we took a break. The architect came to visit the apartment and spent most of the day taking measurements.
On the sixth day, we dove deep into the game’s storyline. We decided not to change anything, as it was already nearly perfect.
On the seventh and eighth days, we used MultiSky to further enhance the atmosphere in every corner of the small solar system. Places that sparked curiosity before were now on another level—almost irresistible. And locations that induced fear and unease would now make even the bravest tremble. But, of course, the irresistible curiosity wouldn’t allow them to back down.
On the ninth and tenth days, we focused entirely on refining the gameplay mechanics, including planetary exploration, lunar traversal, and space navigation. Each location had a unique gameplay experience, influenced by its gravity or special characteristics—like the Quantum Moon, for example.
In the past few days, we dedicated our time to meticulously testing and adjusting all the planetary sound effects and NPC voices. After this stage, the game was finally ready for release.
"Congratulations on the great work, Jarvis." I couldn't help but praise him.
Jarvis was responsible for almost 80% of the entire game development, and it could be said that he handled a significant portion of the work on his own.
"Your contribution was essential, sir."
Taking a deep breath, I finally clicked the "complete" button, and a screen appeared before my eyes.
[Due to the uniqueness of this game, only the first 20 players to finish will receive a reward.
Warning: Rewards will be determined by the system.]
"I can't choose the rewards? Why?" I asked.
[The game does not have a variety of items, so only one item has been selected as a reward.]
After thinking for a moment, I realized that Outer Wilds really doesn't have many pieces of equipment—just the Galactic Explorer’s gear.
[Project completed!]
[Outer Wilds]
Game category: VR, Adventure, Exploration
System rating: A
Completion rewards (Players only):
Full Galactic Explorer Set (including the Ship).
Bonus reward: Return Scroll.
Condition to receive the bonus reward: Cause a space-time collapse.
Reward for creating an A-rank game: Random Game Card.
"Incredible! The reward is a real spaceship!"
Damn it! I want a spaceship to explore the universe too!
I’m the creator, so I can’t receive rewards as a player—maybe that's the only downside of the game creation system. However, I’m sure I'll get my own spaceship someday.
"Random Game Card... I’ll try it later."
Without further delay, I finally published the game.
I was convinced that the VR version of Outer Wilds would be one of the best games ever released in the Marvel universe, and for two reasons.
First, it's a full virtual reality game where you step into the character’s shoes, almost as if you're transported to another world. And so far, in the Marvel universe, there is no VR technology.
Second, both Jarvis and I dedicated ourselves intensely to this game, and I’m sure it’s near perfect.
After publishing the
game, I finally decided to check my inbox.
Ever since I activated that option, I had received many messages, but because of my complete focus on Outer Wilds, I hadn’t had time to read any of them. Now that I’m free, it’s time to take a look.