Tired I: -5% mental attributes (INT 15.2 / WIS 25.6)
Fatigued II: -10% physical attributes (STR 24.3 / AGI 22.6)
Professions:
Alchemist: Apprentice 1
Herbalist: Initiate 8
Monk: Initiate 1
Cost 1 SP / second
Cooldown: N/A
Rolling Punch: Initiate 5
2 strikes
-26% damage
Cost: 3 SP
Cooldown: 5 seconds
Axe Kick: Incomplete (8%)
Unnasigned
Spoiler: Skill growth schemes
Example: Herbalist+Alchemist (D growth), Monk (A growth), Low-Kick (A+C-growth), Clarity (B-growth)
Growth by skill level
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Growth Schemes
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A: Initiate (lv 1) 5% → 10% → 25% → 50% → 100% → 200% Mastery (lv 50)
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increase/level : 0.5% → 1.5% → 2.5% → 5% → 10%
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B: Initiate (lv 1) 20% → 30% → 45% → 65% → 90% → 120% Mastery (lv 50)
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increase/level : 1% → 1.5% → 2% → 2.5% → 3%
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C Initiate (lv 1) 25% → 30% → 40% → 55% → 75% → 100% Mastery (lv 50)
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increase/level : 0.5% → 1% → 1.5% → 2% → 2.5%
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D Initiate (lv 1) 2% → 20% → 50% → 90% → 140% → 200% Mastery (lv 50)
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increase/level : 2% → 3% → 4% → 5% → 6%