home

search

Abilities Overview

  Active Effects:

  Tired I: -5% mental attributes (INT 15.2 / WIS 25.6)

  Fatigued II: -10% physical attributes (STR 24.3 / AGI 22.6)

  Professions:

  Alchemist: Apprentice 1

  Herbalist: Initiate 8

  Monk: Initiate 1

  Cost 1 SP / second

  Cooldown: N/A

  Rolling Punch: Initiate 5

  2 strikes

  -26% damage

  Cost: 3 SP

  Cooldown: 5 seconds

  Axe Kick: Incomplete (8%)

  Unnasigned

  Spoiler: Skill growth schemes

  Example: Herbalist+Alchemist (D growth), Monk (A growth), Low-Kick (A+C-growth), Clarity (B-growth)

  Growth by skill level

  


      


  •   Growth Schemes

      


  •   


        


    •   A: Initiate (lv 1) 5% → 10% → 25% → 50% → 100% → 200% Mastery (lv 50)

        


    •   


    •   increase/level : 0.5% → 1.5% → 2.5% → 5% → 10%

        


    •   


      


  


      


        


    •   B: Initiate (lv 1) 20% → 30% → 45% → 65% → 90% → 120% Mastery (lv 50)

        


    •   


    •   increase/level :  1% → 1.5% → 2% → 2.5% → 3%

        


    •   


      


  


      


  •   C Initiate (lv 1) 25% → 30% → 40% → 55% → 75% → 100% Mastery (lv 50)

      


  •   


  •   increase/level :  0.5% → 1% → 1.5% → 2% → 2.5%

      


  •   


  


      


  •   D Initiate (lv 1) 2% → 20% → 50% → 90% → 140% → 200% Mastery (lv 50)

      


  •   


  •   increase/level :  2% → 3% → 4% → 5% → 6%

      


  •   


Recommended Popular Novels