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105 - Gear Up Last Stand Against the Swarm

  "New game?"

  As a first-time visitor to the arcade, Matt didn't see much difference between old and new games.

  However, following the newbie principle of sticking close to the veterans, he obediently trailed behind the others.

  He crawled awkwardly, close to the ground, using both hands and feet for propulsion.

  Compared to him, the more experienced players moved with ease.

  Soon, the group arrived above a yellow planet.

  This yellow planet was about ten times the size of Earth.

  It was a terrestrial planet.

  The atmosphere was so thin that everyone could directly observe the entire planet's surface.

  The dominant feature was the earthy-yellow terrain, with towering mountains and deep chasms interwoven, creating a rare landscape.

  This was due to the planet's lack of water; otherwise, these chasms would have formed lakes or oceans.

  ————

  Game World: Last Stand

  Description: Planet Scb-024 possesses abundant Vibranium resources, attracting attention from various factions. Now, a Zerg army is launching a large-scale invasion. As a soldier of the Empire, can you defend this last line of defense and await the arrival of the Imperial army?

  Soldier.

  In this time of crisis, the Scb-024 defense line needs you!

  The Empire needs you!

  The people of the Empire need you!

  Can you shoulder the glory of the Empire?

  Status: Unlocked

  ————

  "The new game is really unlocked!"

  "Good thing we were quick and reacted fast, quitting the racing game to find the new game!"

  "Haha, those guys are probably still praising the big shot. By the time they react, we'll have already claimed the first blood!"

  The three were overjoyed and swam towards the earthy-yellow planet below.

  Matt, arriving late, hurried to catch up without pausing.

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  As they swam to the edge of Scb-024, a gravitational pull appeared, drawing them closer.

  The closer they got, the stronger the gravity became, increasing their speed.

  Soon, they transformed into streaks of light, creating comet-like trails across Scb-024's thin atmosphere.

  The four streaks of light landed and gradually transformed into human figures.

  They found themselves inside a fortress isolated from the outside world.

  Each was burly and muscular.

  Before they could get their bearings, an officer walked in.

  With a serious expression, the officer said, "Soldiers, radar has detected a Zerg swarm on the southeast side of the defense line. Are you ready?"

  "Looks like the main mission is to defend the line," Matt thought.

  He didn't feel strongly about the typical plot.

  After all, with a good engine, you can create a decent story with a little time.

  The main thing now was to see how realistic the virtual reality game was.

  While thinking, he followed the officer to the armory.

  Along the way, he glimpsed the fortress.

  Similar to a war fortress in a sci-fi movie, it was covered in hard steel. AI prompts were everywhere, and the doors were secured by the officer's iris scan, not easily imitated fingerprints.

  After multiple verifications, the armory door finally opened to the expectant gazes of the four.

  "Soldiers, go choose your favorite weapons!" The officer said.

  The four rushed in eagerly and were soon stunned.

  They had imagined the armory as a small warehouse the size of a classroom, filled with weapons.

  Instead, the armory was towering and immense.

  Countless sci-fi firearms hung on the walls and shelves.

  Deep inside were colossal machines of war!

  There were war mechs dozens of meters tall, and armored vehicles layered in heavy plating.

  Seeing this, Matt's inner sci-fi fan ignited!

  What sci-fi enthusiast hasn't dreamed of wielding laser weapons, piloting mechs across the universe, and fighting enemies to the death on alien planets?

  That's why sci-fi shooting games have always been popular in the gaming industry.

  But no matter how detailed the graphics or dramatic the plot, they can't escape one cold fact.

  All sci-fi shooting games are just 2D games on a computer screen.

  Some claim to be 3D, but that just makes the graphics three-dimensional, with no fundamental difference.

  Limited by graphics and technology, sci-fi shooting games couldn't reach their potential.

  But...

  Matt took a deep breath.

  The air was filled with a strong mechanical odor and stale air.

  Matt reached for a gun beside him, and the tactile sensation of each component fed realistically to his brain.

  Lightly tapping different parts, he could hear different sounds.

  Unlike the audio files used repeatedly for many guns in some shooting games he had designed.

  This is a real game!

  What garbage have I been playing and designing!

  This is the virtual reality technology that he and the world's top companies had been pursuing!

  Matt was moved to tears.

  "Mechs are a man's romance!" one of them shouted and ran to a mech.

  But a light screen blocked his path, displaying insufficient permission points.

  The others also found they couldn't use many weapons because they lacked sufficient permission points.

  "What's this about insufficient permission points?" someone asked.

  Matt said, "I bet this is a game that lets us level up gradually. Each mission, successful or not, provides permission points based on kills and progress."

  "By accumulating these points, we can level up, increase our permissions, and unlock more weapons to complete harder missions!"

  "This will ensure players play for a long time."

  The others looked disappointed.

  "I thought we could use everything!"

  "Oh, a letdown!"

  But the three quickly cheered up and selected equipment within their available points.

  Matt joined in, carefully choosing his equipment.

  He was now completely immersed!

  Virtual reality technology was forgotten.

  This game is too much fun; let's enjoy it now, and worry about other things later!

  Soon, all four were armed.

  Unable to pilot mechs, they wore exoskeletons, wielding laser weapons and various small equipment secured to their waists and backs.

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