- Health
- Healing
- Nurture
- Growth
- Purity
- other affinities related to health or well being
Creates blood plasma, and replicates blood sells. Healer may sacrifice own health.
Grants a healer the knowledge needed to treat a large series of injuries, including triage and diagnosis
Put bones back in place (supported by Healer Knowledge), and begin healing. More engergy, better healing.
Sanitizes, cures people, can be dangerous without a good medical base to know good diseases from what is supposed to be there, has been known to ruin fermented goods and bread. Better results with a good library.
Increases speed of natural healing, including nutritional requirements. Good for minor injuries, does not actually require the [Healer Knowledge], but can benefit from it.
Keeps a living body functional despite injuries. Keeps blood in, lung breathing, heart beating, and a clear way to the brain.
Heals the injury with magic, using muscle mass or existing tissue to fix.
Same as Heal Injury, but an aura skill
Recreates a complete limb or severe organ damage. Only useful on living bodies. Requires excellent [Healer Knowledge] (or the Healer themselves must have and use their own knowledge).
Stores diseases, effects, and vaccine information. Vaccine can be derived from disease knowledge.
Inoculates people from diseases
- Transfuse
- Heal Injury
- Life Support
[Typical Path Ascension]
- Transfuse
- Heal Injury
- Healer Knowledge
- Set Bones (full healer)
- Repair Injury (indicates the person is early Elite status)
- Healing Aura (Elite/Aura)
- Regenerate
- Training
- Start as a Std Healer
- Once [Healer Knowledge] is gained, they move directly into [Repair Injury]
- Once [Repair Injury] is completed, all other skills are lost and only [Repair Injury] is used.
- [Healing Aura] is learned, but only used in mass casualty situations.
- Once [Regenerate] is learned, they will only know:
- Healer Knowledge
- Healing Aura
- Regenerate
- Disease Library
- Cure Disease
- Vaccinate
- poison
- toxin
- related
Improves natural healing (good with blessing!). Useful for healing after poisoning
When consuming or injected with poison, collect knowledge on it.
Requires Poison Knowledge. Apply poison to things.
A case of theft: this story is not rightfully on Amazon; if you spot it, report the violation.
For any poison or related poison in knowledge, can counteract/purify.
Can change:
- Increase potency
- Volume
- Spread faster/Arrest spread
Effect bridges [Poison]?/?[Envenom]?/?[Poison Control] into aura.
A mighty serpent healing skill, this allows one to cast of their skin. Heals all injuries except vital organ (non-muscle) and bone injuries. Leaves behind a skin. Semi divine, not necessarily possible to learn.
- Earth
- Stone
- related
Makes the body harder, and more resilient to attack. Stabs and slashes are less effective, and while blunt instruments remain effective, they are blunted
Turns dirt into stone. Includes all kinds, but preference is granite and limestone. Type depends on soil composition and user will.
Only works on stone walls. Makes stone walls stronger. Closed walls (that is, any gates are closed, and the walls are connected) get a bonus. Reduces all damage done to walls.
Used in conjunction with Dirt to Stone and Reinforce Wall to make defensive structures and pits.
The weaker form of Unassailable Bulwark, blocks attack with a phantom wall near the user.
Used to breach stone walls and break into fortifications/defensive formations
Used to fill moats as part of the defensive formations.
Dirt can be used to build a wall with the skill, or it can use stone. Stone is slower, more expensive, but creates a better wall. Dirt walls are not very tough. Used with reinforce wall to make bulwarks or temporary fortresses
Makes the body heavier, and harder, turning it partially to stone. Can be used to replicate Stone Skin at a low setting, but with more power it will turn the body to a harder stone, essentially making the person into a moving statue. However, the heavier the stone, the slower the body moves.
Creates a magical curtain wall that absorbs a lot of damage and prevents passage. Used to shape a battle field and construct choke points and killing fields in addition to use as defenses.
Aura version of the Unassailable Bulwark, creates a zone of absolute protection with walls that can be used to defend a location.
Aura form of Shape Earth that can do dirt to stone and reinforce wall
- Dirt to Stone and Shape Earth are usually taken early, but replaced with [Create Wall]
- Reinforce Wall
- Create Wall
- Be the Wall
- Unassailable Bulwark (usually elite, replaces [Be the Wall])
- Fortress (elite)
- Dirt to Stone
- Shape Earth
- Reinforce Wall
- Fill Moat
- Break Stone (optional, useful for breaches during long fights)
- Create Wall (taken as a supplement if desired, to improve fortification making)
- Command Earth (replaces [Dirt to Stone], [Shape Earth], and [Reinforce Wall])
- More likely to have personally created techniques than other branches, or techniques unaffiliated with stone.
- Stone Skin (may be dropped when [Body of Stone] is taken)
- Reinforce Wall
- Break Stone
- Body of Stone
- Be the Wall
- Unassailable Bulwark (usually elite, replaces [Be the Wall])
- Fortress (elite)