1. THE CONTENDAS
Five Dark Goblin delvers have entered.
The base racial abilities of Dark Goblins are:
Level 2: Bravehearts - Improves courage and fighting skill scaling while in the presence of others.
Level 3: Darkvision - See well in low-light or dark environments
Level 4: Skulk - Enhanced sneak and hiding while in low-light or dark environments
Level 5: Sapiophagia - Consuming Essence with bestowed sigils grants a fragment of one skill.
Goblin 1
Gorge's Designation: "Mr. Crazypants"
Trichokinetic Lash - Lash with a tendril of hair
Tree Walk - Clambor among the trees
Axe Hew Strike - Hew and fell trees
Heal Wound - Heal a wound caused by another
Goblin 2
Gorge's Designation: "Butcher"
Cleave Cut - Powerful slice to cut meat from the bone
Reaping Slash - Slash to reap the field
Hand of Nourishing Sunshine - Provide light by hand so plants may grow
Goblin 3
Gorge's Designation: "Slinger"
Cloven Gait - Surefoot when walking mountains
Fragal Rock - Power a rock projectile to explode upon impact
Camouflaged Visage - Your face blends into the background
Call of the Birds - Replicate bird calls that you have heard
Called Shot - Call out your target to increase the accuracy of your next shot at it
Goblin 4
Gorge's Designation: "Tiny Dancer"
Fat of the Man - Burn fat to increase stamina
Reduced Burden - Your burdens weigh less to you
Casper Slide - Quickly slide to the side
Goblin 5
Gorge's Designation: "Stickman"
Scaremonger - Plant a scaremonger repugnant to monsters
Tilling Stamp - Stamp the ground to till the row
Solar Endurance - Improved endurance while directly exposed to sunlight
2. THE DEFENDAS
A. Status of the First Floor
The Map of the First Floor
Map Key
A. Portal Entrance
B. Dart Trap Room
- Dart Trap
- Key 1
C. Central Shaft (I didn't label it but you know it)
D. Storage Room
- 2x Wandering Spiders
E. Mushroom Grotto
- Key 2 (in the water pool)
- 1x Undead Mushroom Grotto Snake, Level 3
Mycelial Undulation - Mobility and movement are highly enhanced in mushroom webbing.
Acid Spit - Spits a ball of acid.
F. Pendulum Bridge
G. Lockbox Room (formerly Skeleton Fighter Room)
- Unopenable lockbox (containing Key 3)
- Locked trap door under the lockbox (requires matching key)
H. Secret Room (currently empty)
I. Arena
- 2x Skeleton Warriors of Light, Level 6
Bone Bash - Make an empowered strike against the bones of the target.
Inexhaustible - Does not tire or suffer fatigue.
Bone Dense - Bones are reinforced for greater durability and damage resistance.
Shine On+ - Release a blinding burst of light.
- Key 4 (on one of the warriors)
- Porticulus Trap (requires matching key)
J. Basement
- Bone spikes at the bottom of the shaft
- 1x Undead Bone Golem, Level 8
Amorphous Golemnity+ - Have an agglomorated body without a fixed shape; can utilize up to 2 appendenges.
Heap+ - Will not appear or identify as a creature until external external condition triggered.
Absorb Bone+ - Absorb nearby bone mass to replenish body and health.
Bonesplosion - Detonate a portion of the body for a fragmented explosion.
- Sewer Grate (requries matching key)
K. Second Core Room (Empty)
L. Sewers
M. Slippery Passage
N. Exit Portal
B. Gorge's Status Screen

