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Chapter 20, Where Am I Going?

  "Bing bong, wake up guys we're here!" James said as he shook the group up from their beds. "I have no idea where we just arrived since Wade's the one who bought this trip, but wherever it is, it looks amazing!"

  The ship arrived at the port of a floating island, where there were large gray mountains and fog awaiting them. The port was connected to a town at the foot of one of the mountains.

  "How the hell do you find plain ass mountains amazing?" Janica asked as she got up from her bed. "The view from this window looks depressing, those mountains have no color at all!"

  "Our reason for coming here was to increase our levels to 10," Wade said, wiping the crust off his eyes with his feathers. "And this place is known for decently dangerous enemies, not looks. James, how do you find these views pleasing to look at?"

  "It looks cool, ok?" James replied. "Those mountains look sick, that's how it's amazing."

  "James, those are plain mountains."

  "No, they're huge cool gray mountains."

  The group left the ship and bought a room in the town's tavern. The town's building were all made of stone, and the tavern was no exception. The inside of the tavern was made of wood however, and the inside looked like any other tavern you would see in other towns, if you ignored the outside of course.

  "Let's check out the assignments building here." Wade said. "There should be more dangerous assignments here than other areas, since we're so far from the inner ring of islands."

  "WAIT THERE ARE RINGS OF ISLANDS?" James asked, taken aback by the new information. "Me and Janica have been here for like a month now, and this is the first time I've ever heard of that!"

  "Can we explain this on the way to the assignments buildings?" Wade asked, and the group made their way there.

  "So the floating islands are in sections," Wade explained. "And those sections are in a giant ring around the center of the world. Most guilds have their main building on or near the inner ring of islands close to the center. The section we met you guys was in the ring a bit farther out from the inner set, and currently we're in one of the farther sets of rings."

  "Why didn't we hear of this earlier?" James asked.

  "Because it's not that important." Wade replied. "You guys didn't need to learn of that information back then, so we didn't explain it until now."

  "Does that mean we're like really far from the Adventurers Guild?" James asked.

  "Guilds still have buildings in other rings you know," Wade replied. "It's just their main building that's in the inner ring, they still have multiple buildings out here. Luckily, other guilds are more prominent in the outer rings, so we should be safe out here. We might even run into more universe-hoppers since the Adventurers Guild isn't as active in the outer rings."

  "Oh yea, I have a question about the layout of the rings. You said we're in one of the farther rings, but are there even farther rings than here? Do the rings just end eventually, or do they go on forever? Also, how far do guilds have buildings? If there are further rings, do they have building in place there? Also what's the point of ships and ports if you can teleport?"

  "The rings go on for a while, but they do eventually end. The place they end in is known as the edge, and it's endless sky from there. Guilds start thinning out the farther out you go, and near the edge is where the most powerful monsters and people are. Also, teleport rituals can only teleport to areas inside a certain region of their ring. It's kind of neat if you think about it, where the inner set of rings has extremely powerful things in them, you go out a few rings and all the beings there become significantly weaker, and then you go out farther and they're really strong again."

  "Perfect for leveling!" James said as they arrived at the assignments building. The building was not made of stone like the others, and instead was made of a weird pink colored wood. "What an odd looking building."

  While the group looked at their assignments, Jasper was running to the nearest town that had an Adventurers Guild building. He wanted to get information from them knowing that they most likely had spies tracking his group's location. Jasper traveled far until he hit one of the towns with the guild building. He rushed inside the building and slammed his hand on a desk at the front.

  "TELL ME WHERE MY GROUP IS YOU BASTARDS!" He demanded the staff member. The members of the guild in the lobby all conjured up cloaks and worked together to kidnap him. He went down easily, not expecting them to do that. He was stripped of belongings and teleported to the main guild building's dungeon.

  "So that was the kid the head was talking about." One of the members said. "Didn't he set up the guild for an ambush at that Sky Guild thing?"

  "That's what the head said," Another member said. "And then this guy escaped on his own and we lost track of him. The head will probably try and get new information out of him."

  "What new information could he possibly have?"

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  "Dunno, we already know that the group boarded a ship to one of the farther rings, and that's all we know from the surviving spies."

  Jasper was watching out of his cell at the talking guild members with disdain. He had come here to demand information and didn't think they would try to kidnap him. He was going to demand the head of the guild answers when they try to get information out of Jasper. All he had to do was wait for them to interrogate him.

  "Sir, one of the group's previous members was captured by us." A staff member said to the head of the guild. "We think he might have important info about the group's whereabouts after they boarded the ship."

  "And why the hell would he know where they are?!" The head yelled. "None of our spies spotted him anywhere close to the group when they left, so what do you idiots think he can do now? I guess I could torture him a bit more for that Sky Guild ambush, so his capture wasn't a complete waste of time. Lead me to his cell, we'll do the torture there."

  The head of the guild and the staff member traveled to the dungeon where Jasper's cell was located, and they proceeded to do unimaginable things to make Jasper feel as much pain as possible. This didn't benefit them in any way, but they did slip a bit of important information to Jasper by accident during the torture.

  "So they said that he wanted to know where his group was?" The head laughed as he watched Jasper suffer. "That kid will never reach them now, even if he were to escape us again. The fact that they boarded a ship to the farther rings means that he's as clueless as us to where they are! What an idiot."

  Jasper made sure to remember that bit of info before going unconscious from the great amount of pain he was in. The guild made sure to make his body sore for when he wakes up later.

  The group was grinding powerful monsters with a bit of difficulty. James and Jamal's normal bullets bounced off some of the monsters' hard shells, making them use stronger guns that took more of their energy. That made it take a bit longer than expected to reach level 10, but they reached it eventually after killing a giant beetle.

  "LET'S GOOO!" James and Jamal yelled in unison, both sitting down on the the edge of a cliff after the battle.

  Get Stronger

  You have reached level 10 and should now be powerful enough, according to Derek, to push back against the guild. Claim reward below.

  There were two new quests below the claim button.

  Optional Get Even Stronger

  While you're still in the farther rings, you might as get stronger. Reach level 15 for better chances against Adventurers Guild.

  The other new quest didn't have the word optional before it.

  Hidden Threats

  There is a threat even larger than the Adventurers Guild that you will discover once you're ready to push back against the guild. The threat will appear soon after the guild is defeated. Defeat the guild for the first reward, and find out about the threat for the second reward.

  First rewards: Console Summoning Spell. Second rewards: Powerful Spell Staff Enhancer

  James clicked the claim button and he and Janica both got pop ups appear in front of them.

  New items!

  James: Magic Controller, a controller for a non existent console. Use controller to find out it's potential uses.

  Janica: Powerful Spell Staff, a staff that greatly increases any spells cast by user. Comes with available summon that can be chosen.

  "Nothing for me?" Jamal asked. "Man, fuck being a summon, this shit stinks! No extra loot I guess."

  "What does it mean by 'hidden threat'?" Wade asked, looking at the new quest pop up. "Defeating the Adventurers Guild will already be a huge task to do, and now there's an even huger task?"

  "I guess that means we have no choice but to get stronger I suppose." James said after pulling out the new controller out of his inventory. The controller looked like a cool mix between multiple different consoles' controllers, with the main color of the controller being green. James found out that the controller could extend into a bigger controller, and he pushed energy into it. The controller vibrated in his hands and a pop up appeared in front of him.

  Unable to use Magic Controller. Requires Summoned Console to function properly.

  "Damn," James sighed as he put away the controller. "Does your new items work correctly, Janica?"

  Janica swapped her old staff for the new one. The new staff was a long light staff made of sturdy wood, with a yellow orb at the end held in by the wood. She pushed energy into it and a she summoned a shield she normally summoned. The shield was even larger than her previously summoned ones, and it was yellow instead of blue. She sensed energy inside the staff, so she willed it to come out. A pop up appeared after she did that.

  Choose new summon from these options.

  Lampo: A floating lamp summon that greatly lights up areas and burns enemies caught in it's light. It can be returned back into the staff at will.

  Cubic: A floating cube summon that enters enemies and eats them from the inside. Can be returned into the staff at will.

  James: A floating voodoo doll summon that looks like James and uses copies of his abilities and spells. Can be returned into the staff at will.

  "Why am I one of them?" James asked curiously as he looked over the summons Janica could choose from.

  "I want the Lampo summon," Janica said. "All the other ones sound creepy in a way."

  "The Lampo one literally burns enemies with it's light."

  "That's not as bad as EATING THE ENEMY FROM THE INSIDE!"

  "Good point." James acknowledged.

  Janica chose the Lampo summon and a floating white lamp with yellow flame emerged from the staff. The area around them was rid of any shadows, but their eyes weren't hurt in any way, even when looking directly into it's light. The lamp floated back into the staff shortly after.

  "Well that's neat." Janica said as the group walked back to the assignments building. "That should help us with that optional quest. Oh yea, we should probably do that one if we want to stand a chance against the hidden threat."

  The group walked back to town and into the assignments building. They wanted to reach level 15 after hearing about the new hidden threat, and if they want to come close to surviving it, they'll definitely need to be level 15.

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