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chapter 4

  Well the species trait selection is pretty obvious what I am going to pick [source crystal creation]!!. While the other two are also pretty good I cannot guarantee that I will get the same pick for the next level. It might become a different trait or variant upgrade for my existing species traits. And having automated sustained creation is pretty nice to have.

  Level/floor 1

  Species: Titanic core

  class: Bio-Engineer core

  Mana: 6/48.889.015 Regen: 2 mana/h

  Titles: [massive], [open dungeon]

  Species traits: [dungeon core], [core bioengineering], [titanic], [source crystal creation]

  Traits: [lesser chaos affinity]

  Skills:

  [Space warp] +9025%

  [Bioengineering] +300%

  [Mutation chance] +150% (+50%)

  [Biome creation] +150%

  [crystal creation] +50%

  


      
  • [source crystal creation] (+25%+50%) = +75%


  •   
  • [source crystal generation] +10%


  •   


  [Mana regen] +0%

  


      
  • [Creature mana regen] -99%


  •   
  • [Plant mana regen] -99%


  •   
  • [sapient mana regen] +25%


  •   


  Now let’s begin with some creature creation. I looked through the available fauna and flora to see which ones have the highest mana production. And those were the firebeetle and the fire-red kelp. To expand the living region of those I need more water for the fire-red kelp to grow in. After I increase the kelp the firebeetles shall multiply as well because they will have more food.

  So I created with 2 mana a very small water source crystal at the bottom of the now very small pool. Then dig the pool out more being careful not to make it too big. After spending another 2 mana to make it bigger by 40 times I start to wait for it to fill very slowly. After a total of 10 hours the pool is now half-filled. Having now 22 mana I begin to create young fire-red kelp at the bottom, as soon as I do that they mutate.

  That +200% mutation and the lightonium do make it so they mutate that much faster. Let’s see what it lost and gained.

  Level 1

  Species: Fire-red kelp

  Mana: 6/6 Regen: 6 mana per/h

  Species traits [minor gigantism] ,[Thermosynthesis], [lesser fire affinity]

  That makes sense since I have an increased chance to get size improving traits after all. And the new trait gets added to the library.

  [minor gigantism]:

  This trait increases the size of this lifeform.

  +25% size, +25% mana, +25% mana regen, +25% health, +25% metabolism usage, -10% movement

  That are a lot of bonusses. The max mana comes from when you are bigger you have more mana storage. Your body is the storage after all. Internal mana cores only convert mana into the element of the core. The same is for mana regen more body mass to generate and absorb mana. Health, more mass more parts that can get hurt before more important bits get hurt. But more mass means more body to feed. And the -10% movement on a plant is funny, go my plant move hehe.

  Now that the fire-red kelp has no longer [extremely slow metabolism] I do think that I need to add a source crystal with heat to feed the kelp. Before the mutation 1 part of heat gave the kelp 5 nutrients, now it needs 1,25 parts of heat to get 1 part nutrients. Over 5 times as much heat.

  So I created a heat source crystal where the most new fire kelp is. Hopefully the Rainbow cavefibian wouldn’t mind a higher temperature. I can always recreate them with fire resistance if needed. Now let’s create the new firebeetles with [minor gigantism]. Although I started to notice that they became very slow after the cave expanded. How could that happened. Ah!, that’s it the space expanded but not the amount of air. Surprisingly they didn’t explode by the pressure difference. Let’s fix that issue shall I.

  Stolen content warning: this content belongs on Royal Road. Report any occurrences.

  With 10 mana I created an oxygen producing source crystal. This should do the trick, oxygen is the part that they breath and the plants shall get Co2 from the creatures. There is no need for other gasses right? Back to the fire beetles. The new firebeetles with [minor gigantism] looked just the same as the normal firebeetles but jus bigger. I saw no need for now to change the appearance of them. After creating the firebeetles and fire-red kelp my mana production spiked to a whopping 12mana/h. The creation of both and the crystals did drain me of all my remaining mana.

  The mana regeneration did not add up I should have 10 or lower where did the other 2 come from. I looked away from the pool and bug and saw a lot of moss. How did the moss grow that quickly.

  Level 10

  Species: glowing radiacave moss

  Mana: 0/0 Regen: 8 mana per/day

  Species traits [greater growth], [radiation affinity], [Cherenkov light]

  It would seem than some patches of radiacove moss mutated and evolved into this newer version. It ever has [radiation affinity], not even the lesser version. Luckily they only grow near the lightonium ore the ones with the [radiation affinity]. Though there are some non-glowing radiacave moss with [greater growth] and glowing radiacave moss, but those seem to be dying quick as they don’t have radiation resistance.

  [greater growth]:

  The ability to grow very quick

  +200% growth speed, +100% nutrients usage

  [radiation affinity]:

  Increases the affinity for radiation a lot

  +100% radiation affinity

  [Cherenkov light]:

  The ability to emit light via radiation

  +50% light emission +25% radiation emission

  The increased amount of lightonium ore gave the moss the opportunity to shed the [extremely slow metabolism] for [greater growth]. And it would seem that the evolved version near the ore also merged their [radiathesis] and [radiation resistance] to [radiation affinity]. It could also be that one of them evolved into the affinity and the other mutated, I would not know. And the last one [Cherenkov light] the moss mutated this one to cope with the increased radiation. Emitting excess radiation as light. Maybe I can mutate one to give light without the radiation part. But that’s for later floors.

  now let’s begin with my floor expansion. The floor itself is already massive but it needs to be more wide than tall. I begin to expand the floor creating more ledges, cliffs stalactites and stalagmites. The shape of the floor goes from the entrance as highest point slowly descending. The width is at its widest 5 kilometer. From the entrance to the end is over 40 kilometers. I made it so that where the now lake is with red-fire kelp directly after a giant cliff that goes down 3 kilometers. I made it so that there could be a giant waterfall directly after the lake down the cliff. After the cliff it made the height reach 6 kilometers before the cliff around 3 kilometers.

  It became very dark everywhere except for the now small part around the lake. Now the question is do I want source crystals producing lightonium or regular light. The combination would be best, for if some madmen try to climb over 3 kilometers to get to the lightonium they may have it. sadly it will take some time before that would come into fruition for my mana regeneration is slowly getting better. It will take some time to get enough mana to create strong enough sources crystal to light up the floor.

  {meanwhile in the town}

  Euryale watched with wide eyes as the blue dot slowly takes more of the map until it finally covers everything. “This dungeon can’t be that big” said she with unbelief. As she watched the map a group of people entered the Oracle. The group consisted of a larger than average muscular human with scars, orange Cat-kin and a purple kobold. The human spoke to the gorgon Euryale “Sorry, I am what later was fighting some thunder gorillas” Euryale looks to the man and sees that he isn’t carrying a weapon. “I am the guild master of the rivermarsh adventurers-guild, admiral Alaric. And these two other fellows are the guild masters of the research and acquisition guild” He points towards the kobold when he says research guild and the orange-catkin for the acquisition guild.

  “Now I am wondering why you called us three without telling us for what.”

  Euryale points towards the map and says “this”

  The admiral and catkin look towards the map and only see blue, but the kobold immediately gasps saying “That’s not possible no dungeon has that much space”. Euryale says “I have not confirmed it but it is that big”

  The admiral steps in “What are you guys talking about?” Euryale sighs “normally that blue dot means that there is a dungeon where the dot is.” “The size of the dot means how big it is, normally it would only take up a small part.”

  The orange cat-kin looks up to the gorgon “so that means a lot of treasure right? Dungeons always have a lot of treasure”

  Euryale looks at the devious cat-kin “yes, there should be treasure. Possibly big treasure and big monsters”

  The admiral looks with a smile “that means bigger creatures to fight! I will immediately create a expedition to where the dungeon is” the admiral looks to the map a bit embarrassed “couch, Euryale do you know where it is?”

  “Hopefully, when the dot was smaller I marked the middle point of it on this map. You can use the map” Euryale looks to a doorway in the room “EMBER GET THE MAP I MARKED” They see the small gecko-kin dragging a map as big as he is.

  The admiral picks up the map like nothing “thank you little guy. Off to adventure” and the guild master storms out of the oracle. Quickly followed by the two other guild master.

  {Back at the core}

  After a few days of expanding the lightonium and creating light source crystals the floor is almost entirely lit by the light. The glowing radioactive moss has spread across the majority of the roof. Sadly the light they give off is not enough to light up the cave, but the roof is glowing blue now so that’s nice. I expanded the lake for even more fire-red kelp and firebeetle action. I placed more heating crystals in the lake. Unfortunately that did cause all of the amphibians to die, but I remade them at the bottom of the cliff. There I also made a big lake kilometer wide and 2 long. It is not very deep for it will be turned into a swampy marsh. The lake on the cliff is now almost boiling hot lots of steam is coming off it. The steam is causing it so that it rain form time to time. The rain itself becomes mildly radioactive since it condensates near the lightonium and radioactive moss. It is very irregular so nothing really dangerous.

  But most plants have mutated. The creatures I didn’t respawn hadn’t had the time to reproduce so they didn’t mutate yet. The winner of the plant is the moss it covers most of every nook and cranny of the cave. I really need more plant types. The cave root-grove plant is the second winner it is growing nicely in the lower lake and near the walls.

  While I was inspecting the floor I created I looked outside. Near the town I see I giant group of people gathering. Lots of pack animals and the such. It seems that the town is going to try to find me. When they go inside I hope that don’t clean their shoes and bring in seeds and spore’s. maybe even a insect egg or two.

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