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CHAPTER 71

  Attention! Attention!The god of the stars, Hawa, has discovered your presence! The deity of destruction has been sealed, but can only delay the arrival of the star's followers for one year! Only demigods will be safe! Fight for the god of destruction!

  Every Demon King was in terror. Demigods? While they could no longer communicate in the Demon Kings' chat channel, some elites across different servers at the ninth level knew that reaching the legendary eighth rank required having one billion intelligent beings under one's command and slaying ten other legendary ranks to ascend to the mythic ninth level. To reach the demigod tenth level, one had to ignite divine fire within their soul, which required at least ten million devoted and fanatically loyal believers.

  Even Demon Kings of the ninth level admitted that cultivating such believers was nearly impossible, even with mythic-level power. As a result, no one had put military buildings capable of creating believer camps—such as the Temple of Light or Darkness—up for sale.

  Armed with this knowledge, Hazard sat in his castle, staring at a map stored in his warehouse. The recent world tremor and the terrifying announcement that followed had sent shockwaves through every Demon King.

  Over the days, he had accumulated many skill stones and blueprints, believing that selling them would be a waste. There had to be a better use for them.

  {Human Bandit Camp}Level: 1 - RareAllows the recruitment of the Human Bandit military branch.

  The construction cost was nothing but wood and iron, which Hazard quickly used to build the camp at a location far from his castle. The reason was simple: the powerful energy of death surrounding his castle and the need to keep the bandits separate from the witches.

  Once built, Hazard stood before the strange-looking camp—a large wooden house decorated with skulls—and instantly upgraded it to level seven, the highest possible level allowed by his altar. The upgrade cost him a staggering hundred million in resources.

  Bandit Troop List

  Forest Bandit

  Level: 2 - Common

  HP: 30

  Strength: 20

  Agility: 15

  Mana: 5

  Endurance: 20

  Skills: Tracking F, Weapon Handling F

  Cost: 30 gold coins

  Mountain Bandit

  Level: 3 - Common

  HP: 40

  Strength: 40

  Agility: 10

  Mana: 5

  Endurance: 10

  Skills: Weapon Handling F, Savage F

  Cost: 50 gold coins

  Elite Forest Bandit

  Level: 2 - Elite

  HP: 70

  Strength: 50

  Agility: 40

  Mana: 15

  This story originates from Royal Road. Ensure the author gets the support they deserve by reading it there.

  Endurance: 50

  Skills: Tracking E, Weapon Handling E

  Cost: 250 gold coins (Requires 10 Forest Bandits per recruit)

  Elite Mountain Bandit

  Level: 3 - Elite

  HP: 90

  Strength: 90

  Agility: 30

  Mana: 15

  Endurance: 30

  Skills: Weapon Handling E, Savage E

  Cost: 500 gold coins (Requires 10 Mountain Bandits per recruit)

  Forest Bandit Captain

  Level: 2 - Lord

  HP: 130

  Strength: 90

  Agility: 70

  Mana: 25

  Endurance: 90

  Skills: Command D, Tracking D, Weapon Handling D

  Cost: 3,000 gold coins (Requires 10 Elite Forest Bandits per recruit)

  Mountain Bandit Captain

  Level: 3 - Lord

  HP: 170

  Strength: 170

  Agility: 50

  Mana: 25

  Endurance: 50

  Skills: Command D, Weapon Handling D, Savage D

  Cost: 5,000 gold coins (Requires 10 Elite Mountain Bandits per recruit)

  Forest Bandit Commander

  Level: 2 - Overlord

  HP: 800

  Strength: 600

  Agility: 400

  Mana: 300

  Endurance: 400

  Skills: Bloodlust C, Greed C, Command C, Tracking C, Weapon Handling C

  Cost: 50,000 gold coins (Requires 10 Forest Bandit Captains per recruit)

  Mountain Bandit Commander

  Level: 3 - Overlord

  HP: 1000

  Strength: 900

  Agility: 300

  Mana: 400

  Endurance: 500

  Skills: Bloodlust C, Greed C, Weapon Handling C, Savage C

  Cost: 80,000 gold coins (Requires 10 Mountain Bandit Captains per recruit)

  Bandit General

  Level: 2 - Warlord

  HP: 1500

  Strength: 1200

  Agility: 800

  Mana: 1000

  Endurance: 800

  Skills: Bandit Domain B, Savage B, Bloodlust B, Greed B, Command B, Tracking B, Weapon Handling B

  Cost: 500,000 gold coins (Requires 100,000 Bandits per recruit)

  Bandit Champion

  Level: 3 - Warlord

  HP: 2000

  Strength: 1900

  Agility: 900

  Mana: 1200

  Endurance: 1000

  Skills: Bandit Domain B, Command B, Bloodlust B, Greed B, Weapon Handling B, Savage B

  Cost: 1,000,000 gold coins (Requires 10 Bandit Generals per recruit)

  Legendary Bandit

  Level: 1 - Legendary

  HP: 5000

  Strength: 3500

  Agility: 2000

  Mana: 2500

  Endurance: 5000

  Skills: Bandit Law A, Bandit Domain A, Command A, Bloodlust A, Greed A, Weapon Handling A, Savage A

  Cost: 50,000,000 gold coins (Requires 10 Bandit Champions per recruit)

  A long and detailed list was displayed for Hazard and the gods, some of whom abandoned reading due to its sheer length. However, Hazard carefully examined it, appreciating the effort behind such extensive research.

  He immediately noticed the stark difference in summoning costs. Unlike the Living Armors, which required expensive gems, bandits were significantly cheaper but also far weaker in stats—just as their price suggested.

  Still, Hazard needed such a force. The undead were terrible at managing conquered lands, and unlike before, he no longer slaughtered every survivor. The most important factor for future upgrades was believers, which required living beings.

  Additionally, human bandits could help govern his territory, as the witches were too few to handle it alone. The recent chaos had made things worse, but bandits could also be converted into his believers over time.

  Hazard also had another plan—just as the Empire had targeted merchant caravans, he intended to do the same with his bandits.

  It was at this moment that he loosened his purse strings to bring his plans to life.

  Five million Forest Bandits—men and women with filthy appearances, simple bows, and daggers—along with five million Mountain Bandits—similar in look but wielding axes and swords—emerged.

  Then, 500,000 Elite Forest Bandits and 500,000 Elite Mountain Bandits followed, their superior physiques and equipment setting them apart. But when the Captains arrived, their pride quickly vanished.

  The arrival of 100,000 Bandit Captains, equipped with advanced gear and a seasoned killer's aura, brought discipline. But it was the Bandit Commanders who struck true fear into the regular bandits.

  Towering at two meters, wrapped in long cloaks, and bursting with explosive muscles beneath leather armor, 10,000 Bandit Commanders looked more monstrous than demons. As soon as they appeared, they instinctively sought their new master—Hazard—and knelt before him.

  Finally, the Legendary Bandit emerged—a 2.5-meter giant, resembling a half-ogre, wielding twin glowing axes. As he surveyed the battlefield, he felt respect for the master who had summoned such an army.

  Meanwhile, Hazard had only one thought: Had spending nearly 2 billion in remaining resources been worth it?

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