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Rank and Stuff

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  [Adventurers Rank]

  [Iron I, II, III --->]

  Str: 50, 100, 150

  Agi: 3, 5, 10

  Int: 10, 20, 30

  Bonus dmg: 0, 0, 0

  [Copper I, II, III --->]

  Str: 150, 200, 250

  Agi: 10, 20, 30

  Int: 30, 40, 50

  Bonus dmg: 0, 0.5, 1.5

  [Silver I, II, III ---> ]

  Str: 250, 350, 450

  Agi: 30, 40, 50

  Int: 50, 60, 70

  Bonus dmg: 1, 1.5, 2.5

  [Gold I, II, III --->]

  Str: 450, 500, 550

  Agi: 50, 60, 70

  Int: 70, 80, 90

  Bonus dmg: 1.5, 2.5, 3

  [Platinum I, II, III--->]

  Str: 550, 600, 650

  Agi: 70, 80, 90

  Int: 90, 100, 110

  Bonus dmg: 2, 3, 4

  [Emerald I, II, III --->]

  Str: 650, 700, 750

  Agi: 90, 100, 110

  Int: 110, 120, 130

  Bonus dmg: 3, 3.5, 4.5

  [Diamond I, II, III --->]

  Str: 750, 800, 850

  Agi: 120, 130, 140

  Int: 130, 140, 150

  Bonus dmg: 3.5, 4, 4.5

  [Mythril I, II, III ---> ]

  Str: 850, 900, 950

  Agi: 140, 150, 160

  Int: 150, 160, 170

  Bonus dmg: 4, 5, 6

  [Adamant I, II, III --->]

  Str: 950, 1,000, 1,050

  Agi: 160, 170, 180

  Int: 170, 180, 190

  Bonus dmg: 5, 5.5, 6.5

  [Master I, II, III --->]

  Str: 1,050, 1,100, 1,150

  Agi: 180, 190, 200

  Int: 190, 200, 210

  Bonus dmg: 5.5, 6, 7.5

  [Grandmaster I, II, III --->]

  Str: 1,150, 1,200, 1,250

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  Agi: 200, 210, 220

  Int: 210, 220, 230

  Bonus dmg: 6, 7, 8

  [Mythic I, II, III --->]

  Str: 1,250, 1,300, 1,350

  Agi: 220, 230, 240

  Int: 230, 240, 250

  Bonus dmg: 7, 7.5, 8.5

  [Phantasm I, II, III --->]

  Str: 1,350, 1,400, 1,450

  Agi: 240, 250, 260

  Int: 250, 260, 270

  Bonus dmg: 7.5, 8.5, 9

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  Bonus dmg is applied for every skill

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  [Monster's Rank]

  Str: +50

  Agi: +10

  Int: +20

  <> ex. For phantasm I rank

  Humans: str = 1,350

  Monster: str = 1,400

  1,3,5 - - > lower rank

  3,5,7 - - > mid rank

  5,7,9 - - > high rank

  7,9,11 - - > extreme rank

  [Iron I, II, III]

  Ratio: 1%, 3%, 5%

  Def: 16%

  Vit: 550, 600, 750

  [Copper I, II, III]

  Ratio: 1%, 3%, 5%

  Def: 24%

  Vit: 1,150, 1,200, 1,250

  [ Silver I, II, III]

  Ratio: 1%, 3%, 5%

  Def: 32%

  Vit: 2,250, 2,350, 2,450

  [Gold I, II, III]

  Ratio: 1%, 3%, 5%

  Def: 40%

  Vit: 3450, 3500, 3550

  [Platinum I, II, III]

  Ratio: 3%, 5%, 7%

  Def: 48%

  Vit: 4550, 4600, 4650

  [Emerald I, II, III]

  Ratio: 3%, 5%, 7%

  Def: 56%

  Vit: 5650, 5700, 5750

  [Diamond I, II, III]

  Ratio: 3%, 5%, 7%

  Def: 64%

  Vit: 6750, 6800, 6850

  [Mythril I, II, III]

  Ratio: 3%, 5%, 7%

  Def: 72%

  Vit: 7850, 7900, 7950

  [Adamant I, II, III]

  Ratio: 5%, 7%, 9%

  Def: 80%

  Vit: 8950, 9000, 9050

  [Master I, II, III]

  Ratio: 5%, 7%, 9%

  Def: 88%

  Vit: 9050, 9100, 9150

  [Grandmaster I, II, III]

  Ratio: 5%, 7%, 9%

  Def: 96%

  Vit: 9250, 9300, 9350

  [Mythic I, II, III]

  Ratio: 5%, 7%, 9%

  Def: 104%

  Vit: 9450, 9500, 9550

  [Phantasm I, II, III]

  Ratio: 9%, 11%, 13%

  Def: 112%

  Vit: 10100, 10200, 10300

  [Ratio is added when a certain skills reached Lv 5/10 in Mastery]

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  Def can't cover the weak spot of a monster, though when they grow, those weak spot won't be the same, for a example a young bear's head is vulnerable, but an adult one isn't.

  Unlike those intellectual beings, monsters have different stats

  Ex. Wolf in copper at maxed (for based agi and str types)

  Str: 200

  Agi: 20

  Int: 0

  Def: 24%

  Vit: 1150

  Humans in copper at maxed (for based agi and str types)

  Str: 150

  Agi: 10

  Int: 30

  Wolf in copper at maxed (for based int and agi)

  Str: 50

  Agi: 20

  Int: 50

  Def: 24%

  Vit: 1150

  Humans in copper at maxed (for based int and agi)

  Str: 150

  Agi: 10

  Int: 30

  So in short

  Monster not in their based stats =

  Str: - 100 or 0

  Agi: - 10 or 0

  Int: -20 or 0

  <[Basic Attack Dmg]>

  Non monster = 2% of their str

  Monster = 8% of their str

  Hitting vital parts deals +2% [NM] and 5% [M]

  So in short, Shin throws 10 hits to the bear that deals 145 attack damage. The bear he fought isn't silver, but copper I as it was still young one

  Basic attack is fixed to the str of the user, while skills increases everytime the user mastered it, giving more boost in damage, with additional quirks.

  ....

  In this regard, dragon and fiends are exempted, reason why:

  Demons = fiends

  Some demons can turn to fiends, and fiends into demons

  But not all demons can turn to fiends, but all fiends can turn into demons.

  Demons are unintelligent monster, while fiends are intellectual ones.

  Dragons = dragonkin

  Same as demons and fiends

  This is only in my novel, it will be explained later on in my story, but that would be further down the series.

  So to fix it, dragonkins and fiends will have

  +60, +20, +30 ,+4%, +200 hp when they turn into monsters

  While druids who can turn into animals can have the same stats with their original body.

  ....

  Undead, and other species of animated creatures gains (?) str and (?) agi as they are twice the strength of their living body. [? = I will think how much strength and agility one has, base on its origins, the summoner, rank, and etc]

  ....

  Reason why I added bonus dmg, and Def, is

  Unlike monster, different race like humans tend to grow out of norm, especially if you are born from dragon kins or fiends, or have some part of their blood, so to compensate this, I added Def for monster to atleast protect themselves against some strong individuals, and also to make sure that this monster are totally monster, not fodders

  Bonus dmg is added when some rank have the same stats (like iron III str: 150 and copper I str: 150) so to make sure their will be difference between them, but not that wide so skills and abilities, and their adaptability to changes will still shine, I added bonus dmg to every skill they have.

  .....

  For int, this is how I think it will go

  Low tier magic = 0 - 90 int

  Mid tier magic = 95 - 180 int

  High tier magic = 190 - 270 int

  But it doesn't mean you can't use mid tier magic when your int is below the requirements, you can still use them but

  (if used below the requirements)

  Mid tier magic = 30% damage reduction (for low tier)

  High tier magic = 50% damage reduction (for low tier

  = 30% (for mid tier)

  Also, low tier individuals can't practice any mid to high tier spells, but they can use magic scrolls which have those magic tier, and every spells in magic scrolls is at its peak, which is why they have 30% reduction and so on.

  Reincarnated and summoned are exempted to this, means they can learn mid tier spells, but not high tier (lucky isn't?) but to make sure it won't be favoritism, I did this

  If they used magic below the requirements

  0 - 30 int = 70% magic reduction

  31 - 60 int = 50% magic reduction

  61 - 90 int = 30% magic reduction

  Int also gives

  0 - 10 = 1% additional damage

  11 - 20 = 2%

  It also gives

  1% = gives 1% mental control/ mental attack reduction

  And so on.

  I hope this will explain a lot, if there's some confusion, just ask. Don't forget, there's still a thing about equipment enchantment and their respective skills

  Also, everyone other than the reincarnated and summoned can't see their stats except for vit and Def, if they used the normal appraisal ofc, while reincarnated at iron and copper rank can't see the monsters Def and vit, not until they reached silver.

  If I did placed the vit and Def of the monster, that's just during the author's pov. And also, I will incorporate the other changes from chapters 18 and below, at the end of the volume 1

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