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(Environmental hazards/features - current)

  Demonic malware (timed debuffs; temporarily disable certain Praetor Suit functions)

  


      
  • Worms (acquired by close proximity to infected machinery/enemies)

      


        
    • Corrupt robotic assets (UAC robots or supply drones) the Slayer encounters


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    • Jam automap


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    • Jam HUD


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  • Viruses (require physical interaction with infected machinery/enemies)

      


        
    • Disable ammo fabricators


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    • Disable armor fabricators


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    • Disable equipment items/tools


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    • Disable Harmonic Resonators (set heavy metal volume to 0)


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    • Disable power-ups


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  Mars (UAC)

  


      
  • Ammo crates (restore all of Slayer's common ammo)


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  • Arena portals


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  • ATLAS shield batteries (powerful explosive/electric)


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  • Breakable walls/doors


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  • Coolant tanks (freeze enemies, briefly slow Slayer)


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  • Destructible platforms (usually over lava or nukage)


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  • Explosive barrels (presumed to contain Argent, damage Slayer and demons)


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  • Exposed wiring (can be shot to produce electric surge)


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  • Flame vents (from broken gas pipes; can be continuous or periodic)


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  • Gressen generators (gravity field generators; enable Earth-like gravity inside Mars Base)


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  • Health Station


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  • Industrial capacitors (electric barrels; do no damage but electrify enemies)


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  • Jump pads (malfunctioning gravity panels or DynoPhasic gravity elevators)


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  • Laser gates/grids


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  • Map stations


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  • Molten metal (harms both demons and the Slayer)


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  • Nuclear bombshell (tactical nukes, serve as "nuclear" explosive barrels)


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  • Nukage (corrosive/radioactive liquid waste; harmful to demons but harmless to the Slayer)


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  • Nukage barrels


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  • Plasma emitters (emit damaging surge across small area; can be mounted on floor or walls; can be continuous or periodic)


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  • Quick-deploy droid stations


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  • Psionic emitters (can be hijacked via relay terminals; can be used both by Slayer and Rambler Griefers to transmit psionic frequencies to distress opponents)


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  • Reinforced walls (in Lazarus Labs; highly resistant to damage; restrict the Slayer but not phase-shift-capable enemies)


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  • Security turrets (machine guns that deploy from ceiling to prevent unauthorized access)


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  • Teleporters


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  • Test-firing rocket engines (in Spaceport only)


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  Mars (natural)

  


      
  • Dust storms (reduce visibility; boost electric attacks and raise chance of lightning strikes)


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  • Low gravity outside of Base


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  • Lightning strikes (damage and hitstun)


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  • Sand (shoot to raise obscuring dust plume)


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  Mars (demonic)

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  • Backdoor (construct in shape of door, injects demonic malware when interacted with)


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  • Blackout Drone (produces cloud of metallic particles that obscures all light/sound in room; doesn't affect Clearsight)


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  • Blood Drone (corrupt supply drone; restores ammo but at cost of HEALTH)


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  • Cloak Drone (conceals single demon in cloaking field)


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  • CRTerror (fills area with rising audiovisual static; explode when destroyed)


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  • Cursed darkness (seen in Lazarus Labs - greatly reduces ambient light)


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  • Cyber Nest (cyborg Gore Nest; injects malware virus when destroyed)


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  • Demonic malware


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  • Dust Devils


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  • Evil Eyes (drains life and fills vision with hellish symbols when in their line-of-sight)


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  • Fireblu Torches (blind whenever in own field-of-view)


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  • Gore Nest


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  • Hellgrowth


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  • Portal Drone (follows Slayer and constantly transports demons closer to him)


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  • Suicide Drone (corrupt supply drone; explodes when interacted with for damage)


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  • Trojan Drone (corrupt supply drone; injects demonic malware when interacted with)


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  • Virus Drone (corrupt supply drone; kamikazes Slayer when sighted to explode and deliver demonic malware)


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  Hell (natural)

  


      
  • Acid lakes (replace nukage)


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  • Blood Storm (highly corrosive metallic rains)


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  • Breakable floor over chasms/lava/spikes (shoot to break and drop demons)


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  • Collapsible stone columns (topple by Rampaging into them, crushing demons they fall onto)


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  • Crystal obelisks (topple by shooting at base, crushing demons they fall onto)


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  • Crystal spikes (impale enemies thrown onto them)


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  • Gas vents (lift/jump pads)


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  • Firestorm (incendiary storm)


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  • Lava lakes/rivers/falls (harms both demons and the Slayer)


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  • Shockspires (floating rock spikes energized with red electricity; hit with stun bomb to short out and release strong shockwave)


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  • Stalactites (topple by shooting at base, crushing demons they fall onto)


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  • Tyrant Star (damages whenever are caught in its scorching rays; must take cover within shadows)


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  Hell (artificial)

  


      
  • Crusher ceilings/pillars


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  • Hellstorm Pylon (perimeter cannons defending Hell fortresses)


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  • Hive Nexus (demonic map station)


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  • Sentinel Bonfires (resting place of fallen Sentinel warriors, laid to rest by Slayer; restore Slayer's health)


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