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(UAC armory - current)

  Automatic Rifles

  


      
  • AK-47 (if it ain't broke...)


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  • Integrated Munitions Rifle (constantly prints ammo to reserve; CoD: AW)


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  • M18 Volt SMG (electroactive rounds hitstun and erode plasma shields; Titanfall 2)


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  • Saug 9 mm SMG (frequently dual-wielded; CoD)


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  • UAC-41 Carbine (Project Brutality)


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  • UAC-49 LMG (Project Brutality)


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  • UAC Compact SMG (Project Brutality)


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  • UAC Heavy Assault Rifle


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  Care Packages (dropped as Gambler "loot boxes")

  


      
  • Charged Barricade (deployable, damages enemies in front; CoD)


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  • Combat Health Station (deployable)


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  • Combat Medic Backpack (contains medigel tank to heal allies or self; Project Brutality)


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  • Combat Shield (standard-issue plasma shield)


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  • Exo-Suit (used by UAC Exo Troopers)


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  • Kinetic Armor (used only by specialized Pilots; reflects ballistic projectiles but not plasma, melee attacks, or splash damage)


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  • Mega Armor (also known as "Medic Armor" or "Bio Armor" grants exceptional protection while also providing on-site medigel injection)


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  • Mega Health (provides surplus medigel injection via nanite capsules)


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  • Personal Teleporter (combat translocator)


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  • Reactive Armor (reduces all damage taken; used only by Elite Guards)


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  • Riot Shield (reinforced energized shield; reflects ballistic projectiles, harms/deflects melee combatants, more resistant against plasma, vulnerable only to Lightning Guns)


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  • Security Armor (standard-issue modular armor cuirass)


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  • Security Shield (standard-issue armored shield)


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  • Sentry Tripod (automated platform for any standard-issue UAC firearm)


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  • Shield Cover (deployable plasma shield)


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  • UAC-571 Automatic Sentry Gun (loaded with 500 rounds of 50 cal ammunition; Aliens)


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  Grenade Launchers

  


      
  • EM-4 Cold War (sticky plasma grenades; single shot, 4-burst; Titanfall 2)


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  • H.I.V.E (power weapon; launches swarm pods; CoD)


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  • Mag Launcher (magnetic grenades home onto robots, vehicles, and mechs; Titanfall 2)


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  • R40 Skulltag (frag grenades, smoke grenades) - Banned weapon; removed from approved UAC operative catalogue


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  • Super Grenade Launcher (power weapon; sticky grenades, thermite grenades; Project Brutality)


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  Melee (power weapons)

  


      
  • Arc Sword (weaker than plasma sword but hitstuns)


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  • Mixom Beavertooth Painsaw - Unapproved black-market chainsaw


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  • Neural Knife (used only by UAC Blackwatch operatives)


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  • Mixom Beavertooth Painsaw - Unapproved black-market chainsaw


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  • Plasma saw (mining tool enhanced with plasma-tipped teeth)


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  • Plasma Sword (metal/composite blade enhanced with burning plasma edge)


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  • - Not listed in official UAC catalogue


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  Miniguns (power weapons)

  


      
  • UAC BFG-2704 (explosive plasma minigun, explosive plasma shotgun)


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  • UAC HMG Auto-Cannon (can fire in belt feed or box magazine mode, the former of which can overheat but eliminates reloading; Project Brutality)


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  • UAC Mach 2 Minigun (full auto, prespins for reduced accuracy; Project Brutality)


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  • UAC Mach 3 Minigun (full auto, mobile turret; Project Brutality)


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  • UAC (plasma minigun; full auto, channeled beam)


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  Miscellaneous

  Stolen content warning: this tale belongs on Royal Road. Report any occurrences elsewhere.

  


      
  • 211-V Plasma Cutter (mining tool)


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  • Flamer Cannon (power weapon; used only by UAC Flamer Specialists)


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  • Lazarus Division Directed-Spiritual-Energy "Hellshot" Rifle - Soul rifle; incendiary semiauto fire, Blood Spirit that inflicts violent madness on target


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  Ordnance

  


      
  • Arc grenades (more effective against robots, vehicles, and mechs; Titanfall 2)


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  • Electric pods (Project Brutality)


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  • Electric smoke grenades (Titanfall 2)


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  • Frag grenades


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  • Gravity mines (trap human-sized targets while doing damage with tidal forces)


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  • Kinetic mines (laser-tripped sticky mines, fly towards target when triggered)


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  • Midas grenades (cover victims in cursed gold, used only by Gambler Griefers)


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  • Proximity mines (sticky grenades)


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  • Psionic grenades (used only by Elite Guards)


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  • Satchel charge (remotely detonated explosive)


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  • Smoke grenades


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  • Stun bombs


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  • Swarm pods (nanite grenades; Project Brutality)


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  • Tactical knives (used only by Pilots; arc, frag, gravity, electric smoke, thermite)


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  • Thermite grenades (effective in vacuums)


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  Pistols

  


      
  • SA-3 Mozambique (plasma shotgun pistol; Titanfall 2)


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  • Smart Pistol Mk 6 (smart rounds home onto marked targets; Titanfall 2)


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  • UAC .45 Standard Issue (Project Brutality)


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  • UAC .50 Hand Cannon (power weapon; Project Brutality)


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  • UAC .500 Magnum (power weapon; Project Brutality)


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  • UAC EMG Mk III (limitless plasma pistol; charged shot)


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  • UAC EMG Mk V (uses electroactive rounds; explosive charged shot)


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  Plasma Rifles

  


      
  • L-Star LMG (automatically recharges ammo as long as generator doesn't overheat; Titanfall 2)


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  • Lightning Gun (power weapon)


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  • UAC-M1 Phase Rifle


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  • UAC-M2 Pulse Rifle


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  Railguns (power weapons)

  


      
  • UAC Gauss Cannon


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  Rocket Launchers (power weapons)

  


      
  • EPG-1 (fires weak but fast plasma rockets; Titanfall 2)


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  • LG-96 Thunderbolt (power weapon; fires lightning orbs that damage all enemies within range; Titanfall 2)


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  • UAC E-1 "BARL"


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  Semiauto Rifles

  


      
  • Kraber-AP Sniper (for assholes that need to kill people with 50 cal rounds through the rectum from a mile away; Titanfall 2)


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  • UAC-30 Designated Marksman Rifle (Burst Rifle; Project Brutality)


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  • UAC Static Rifle (charges with user movement)


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  • UAC V-ORT.X Rifle (zero-point beams pass through enemies; activate x-ray mode to see/shoot through walls with reduced range)


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  Shotguns

  


      
  • 12-Gauge Pump Shotgun (can be equipped with buckshot, slug, or Dragon's Breath shells; Project Brutality)


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  • Auto Shotgun


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  • M1901 Mastiff (plasma shotgun; Titanfall 2)


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  • Model 1887 (sabot slugs can one-shot operatives at unbelievably far distances; CoD)


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  • Super Shotgun - Removed from approved UAC operative catalogue


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  • UAC DS-117 Combat Shotgun


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